After The Seven, Level 1


Last edited by IcareAboutOre:
Added more acurate asteroid info in mission 3 of 5
Wed, 12 Apr 2017 01:29 UTC


After The Seven - "Replacement" (1 of 5)

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage Dealt: Kin/Therm
Recommended damage dealing: Kin/Therm

Group 1, 10km
Aggro on warp in

7 x Seven Plebe (Frigate)

Group 2, 70km
Warp out as you warp in

5 x Seven Plebe


After The Seven - "Company" (2 of 5)


Faction: Mercenaries
Mission type: Encounter
Space type: Deadspace
Damage dealt:
Recommended damage dealing:

Group 1, 15-20km

Aggro instantly when warp in.
2 x Seven Recruit (Frigate)

Group 2, 15-20km

Spawn when Group 1 eliminated.
4 x Seven Plebe (Frigate)

Group 3, 15-20km

Spawn when Group 2 eliminated.
5 x Seven Plebe (Frigate)

Group 4, 15-20km

Spawn when Group 3 eliminated.
1 x Surenna's Frigate (Frigate)

A cargo container will be dropped when Group 4 is destroyed, which contains the goods the mission requires.

After The Seven - "Idiot" (3 of 5)


Aggro instantly when warp in.
1 x Phenod (Destroyer)

In his wreck you will find his DNA.

16 Pyroxeres asteroids (~700k)
45 Veldspar asteroids (~2.3M)

After The Seven - "Ruse" (4 of 5)


A Caldari Shuttle will be granted when accepting the mission. Use the shuttle to accomplish the mission.

Pocket 1

Anakism will spawn at 35-40km. He cannot be attacked and will not be aggroed until you pick up the hostages in The Seven Holding Cells at around 20km.
Once hostages are picked up, run to the acceleration gate.

Pocket 2

Stolen CONCORD ship (a container) will spawn near you. Transfer the hostages in the cargo and your journal will update.

After The Seven - "Decision" (5 of 5)


When warp in, Locced (Destroyer) will be in your 20km. If you attack him, 2 extra Pithi Invaders will spawn at ~25km.

Locced's Bribe only contains 1 unit of "Metal Scraps." Kill him.

Some Veldspar can be found in this dead space (50+ of small asteroids).


CategoryMissions
CategoryLevel1
Comments [Hide comments]
Comment by HerodotusPrime
2011-01-31 17:50:33
Structures 1 of 5 dropped nothing for me.
Comment by TurAmarth
2011-02-20 03:16:05
In "Decision", when you warp in Locced offers you a bribe in a can inside the AB @ approx 20KM; if you go to investigate this can, he warps out when you are approx 2000m from the can. I had him locked up finger on the trigger, but he slipped away. I took the "Sm Remote Armor Repper" and completed the mission as normal, but I then lost access to this L2 agent.

Kill Locced and the Invaders instead, has to be better I$K plus you may not lose access to this L2 agent.
Comment by RaabenFeder
2011-03-06 15:11:10
a lot of ore in part 4 "ruse", in pocket 2 (where anakism is)
30x veldpar roids
28x scordite roids
but useless, only shuttles can pass the gate before
:)
Comment by DoctorNho
2011-05-14 21:12:25
I've done this series twice, both times in 5 of 5 there was only one Pithi Invader that spawned. Also note that Locced doesn't aggro until you get to under 2000km of him.
Comment by KoboldArcolithe
2011-06-02 12:29:33
In Part 1 found a "Damaged Transport Wreck" after clearing the mission.
Comment by ChihiroHasegawa
2013-04-13 11:40:57
After The Seven - "Idiot" (3 of 5)
16 Pyroxeres = 774,811 units for 232,443.30 m3
45 Veldspar = 2,352,061 units for 235,206.10 m3

~80mil isk (Jita prices a/o 2013.04.13)
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