Break Their Will, Level 3


Last edited by DesmontMcCallock
Sat, 14 Jul 2012 07:33 UTC

Faction: Angel Cartel, Mercenary
Mission type: Encounter
Space type: Deadspace
Damage dealt: All
Webbing: Stasis Tower
Recommended damage dealing: Kin Primary, Exp, Therm Secondary
Recommended ships: Battlecruiser, Battleship (any)

Notes:

Single Pocket

At warp-in there are only structures, when the Repair Outpost is attacked, the following wave will spawn
Attacking the Auxillary Power Arrays will not cause any spawn

First Wave

Arrives when you shoot at the Repair Outpost
1x Stasis Tower (55km)
3x Heavy Missile Battery (56-63km)
7x Destroyers (Gistior Defacer/Seizer/Shatterer/Trasher) (51-81km)
3x Cruisers (Gistum Breaker/Crusher/Defeater/Depredator/Smasher) (35-77km)

Reinforcement Wave 2

Reinforcements will spawn when you shoot any one ship in the first wave or destroy the Repair Outpost
1 Mercenary Commander
1 Mercenary Lieutenant
2 Mercenary Corporal
1 Mercenary Fighter

Blitz
Destroy repair station, mission complete, warp out

Structures
The batteries may drop ammo
Other structures no loot

Asteroids
Scordite - 21 asteroids
Veldspar - 40 asteroids


CategoryMissions
CategoryLevel3
Comments [Hide comments]
Comment by AsdayXyfu
2008-07-04 18:08:33
>Destroy the Aux Power Generators or the station will auto heal,

To be honest, this has never bothered me. In my Drake (and I have poor missile skills) it takes only a few volleys to pulverise the structure anyway.

I recommend this is changed to something closer to:

>If the Aux pwr arrays are destroyed, the repair structure will lose it's regeneration powers, although this is non-essential
Comment by JakeMcCord
2008-08-08 10:05:23
I destroyed one of the aux generators by mistake, the repair station did not auto heal even with the other stations still online.
Comment by BergonDarek
2008-11-21 14:47:18
Post "Quantum Rise" the repair station has *many* more HP. Still very do-able in your BC of choice.
Comment by AleniaCalentas
2009-04-23 18:38:14
Easy mining; haulers can warp right to miner
2,834,000 veldspar
1,411,427 scordite
Comment by KazukiKatsuro
2009-04-28 13:32:10
Webbing by one missile battery! These (ca 4) are doing heavy missile damage (explosive, 150 damage every 24 sec)
Comment by Vis3
2010-10-29 12:45:11
Completed in a Rifter, after hitting the station to trigger the spawn, warped out then back to 100km, drew the ships away from the station, warped out then back to the stasis tower, this dropped fast enough that by the time the ships returned I was back up to tanking speed, took a while to work my way through all of them before taking down the generators, then the station, also took out the reinforcement wave, I've not had this much fun in a mission in years :) - I rate this mission at 5/10 on difficulty.
Comment by XeCara
2011-06-13 18:47:36
for me the stasis tower spawned below the repair station, can it be verified if this is always the case?
Comment by AlibonPaaltomo
2011-09-30 21:27:13
Note - these guys will shift agg - watch your drones!
Comment by FazzAmar
2012-07-22 17:43:33
In Harbinger popped Power Arrays then sat at 4k from repair station putting drones and all guns on it. It popped before enemies even got through shields. I aligned when the repair station got down to hull so just before it popped I pulled my drones back to the bay, finished the station off with guns and warped out.
Comment by MohamXiang
2014-05-15 22:47:47
There was target jamming from two ships in my run.
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