Revision history for IntheMidstofDeadspace4p1


Revision [22367]

Last edited on 2017-10-16 22:57:38 by MightyGraash [Replaces old-style internal links with new pipe-split links.]
Additions:
2x Battleships (2x [[http://npc.elfarto.com/view.php?id=20330 | Amarr Navy Jakars]] using Kinetic Cruise Missiles)
[[https://evesurvival.fuzzwork.co.uk/wikka.php?wakka=IntheMidstofDeadspace4p3 | Link to Part 3]]
Deletions:
2x Battleships (2x [[http://npc.elfarto.com/view.php?id=20330 Amarr Navy Jakars]] using Kinetic Cruise Missiles)
[[https://evesurvival.fuzzwork.co.uk/wikka.php?wakka=IntheMidstofDeadspace4p3 Link to Part 3]]


Revision [22001]

Edited on 2017-07-27 15:40:26 by MightyGraash [Replaces old-style internal links with new pipe-split links.]
Additions:
2.4% loss with the Amarr Empire (for Navy Apoc battleship in the first room and sentry tower in the second) per standing tick (15 minutes). NO loss with the Caldari State.
Deletions:
2.4% loss with the Amarr Empire per standing tick (15 minutes). NO loss with the Caldari State.


Revision [21441]

Edited on 2016-05-15 15:42:58 by WanderingKazuma [Fixed Arggro to Aggro]
Additions:
- **Note:** VERY heavy EM damage in Pocket 3 with multiple Aggro
Deletions:
- **Note:** VERY heavy EM damage in Pocket 3 with multiple Arggro


Revision [21401]

Edited on 2016-04-08 08:24:18 by RadjSingh [Fixed Arggro to Aggro]
Additions:
1) Fire on the bottom group to get aggro from 3 groups. Different groups may aggro but the strength is the same.
Amarr Navy Jakars deal a lot of damage and tank very strongly with EM being the lowest resist at 50%.
The Sentries will only fire on you if you get close to them (Around 30-40km).
If you can, kill the frigs while they approach with their MWDs active.
Otherwise consider: All Interceptors orbit between 3000 m and 6300 m, thus Smartbombs can be used to destroy them quickly, but faction ones (e.g. Imperial Navy Large EMP Smartbomb) are required to eliminate all interceptors. Tech 1 large smartbombs do not have enough for this job. Drones work fine but the number of interceptors in the third pocket is rather high.
2) The mission objective (Amarr Light Marines) is dropped by the last ship of the back group.
3) The proper way to do this mission safely is to attack the LEFT group first, but this is tricky to do unless you have the range to attack them without approaching - the low group has proximity aggro around 50km (?) which means neither you, your buddies or your drones can get too close
to them. Anyway, attacking the left group agroes the back group as well, and that group contains the mission objective. Start heading away with as good speed as you can and downing frigates with guns, and drones when the enemy is beyond agro range of the low group. This is best done with a sniper fit (i.e. able to hit for good damage beyond 50 km). You can then attack the other groups if you want to (or not, to "blitz").

4) When doing the mission in a Tengu, be sure to kill the Frigs first and be sure to have a decent 10mn AB equiped so you can speedtank most of the larger ships.
Deletions:
Fire on the bottom group to get aggro from 3 groups. Different groups may aggro but the strength is the same.
Amarr Navy Jakars deal a lot of damage and tank very strongly with EM being the lowest resist at 50%.
The Sentries will only fire on you if you get close to them (Around 30-40km).
If you can, kill the frigs while they approach with their MWDs active.
Otherwise consider: All Interceptors orbit between 3000 m and 6300 m, thus Smartbombs can be used to destroy them quickly, but faction ones (e.g. Imperial Navy Large EMP Smartbomb) are required to eliminate all interceptors. Tech 1 large smartbombs do not have enough for this job. Drones work fine but the number of interceptors in the third pocket is rather high.
The mission objective (Amarr Light Marines) is dropped by the last ship of the back group.
The proper way to do this mission safely is to attack the LEFT group first, but this is tricky to do unless you have the range to attack them without approaching - the low group has proximity aggro around 50km (?) which means neither you, your buddies or your drones can get too close to them. Anyway, attacking the left group agroes the back group as well, and that group contains the mission objective. Start heading away with as good speed as you can and downing frigates with guns, and drones when the enemy is beyond agro range of the low group. This is best done with a sniper fit (i.e. able to hit for good damage beyond 50 km). You can then attack the other groups if you want to (or not, to "blitz").


Revision [21400]

Edited on 2016-04-08 05:10:37 by RadjSingh [Added tip for pocket 2]
Additions:
Recommended ships: Paladin, Golem, CNR, Raven, Domi, Tengu
4x Frigates (4x Amarr Navy Gamma II Support Frigate) **Take them out first they will web you and are the main dmg dealers early on**
Deletions:
Recommended ships: Paladin, Golem, CNR, Raven, Domi
4x Frigates (4x Amarr Navy Gamma II Support Frigate)


Revision [14143]

Edited on 2012-07-29 16:54:11 by DesmontMcCallock [Added tip for pocket 2]
Additions:
CategoryMissions


Revision [8507]

Edited on 2011-05-08 13:45:57 by MithorKarez [Added tip for pocket 2]
Additions:
__
Standing loss:__
2.4% loss with the Amarr Empire per standing tick (15 minutes). NO loss with the Caldari State.
Deletions:
Standing loss: 2.4% loss with the Amarr Empire per standing tick (15 minutes). NO loss with the Caldari State.


Revision [8506]

Edited on 2011-05-08 13:42:48 by MithorKarez [Added tip for pocket 2]
Additions:
======In the Midst Of Deadspace Part 1, Level 4======
----
Part 2 is a simple courier mission.
[[https://evesurvival.fuzzwork.co.uk/wikka.php?wakka=IntheMidstofDeadspace4p3 Link to Part 3]]
Deletions:
======In the Midst Of Deadspace, Level 4======
**Update:**


Revision [8505]

Edited on 2011-05-08 13:33:19 by MithorKarez [Added tip for pocket 2]
Additions:
Recommended damage dealing: EM/Thermal against Amarr, Kinetic/Thermal against Caldari
Recommended ships: Paladin, Golem, CNR, Raven, Domi
Attacking left group causes aggro from the back group
Attacking right group causes aggro from the bottom group
2x Battleships (2x [[http://npc.elfarto.com/view.php?id=20330 Amarr Navy Jakars]] using Kinetic Cruise Missiles)
Amarr Navy Jakars deal a lot of damage and tank very strongly with EM being the lowest resist at 50%.
The Sentries will only fire on you if you get close to them (Around 30-40km).
If you can, kill the frigs while they approach with their MWDs active.
Otherwise consider: All Interceptors orbit between 3000 m and 6300 m, thus Smartbombs can be used to destroy them quickly, but faction ones (e.g. Imperial Navy Large EMP Smartbomb) are required to eliminate all interceptors. Tech 1 large smartbombs do not have enough for this job. Drones work fine but the number of interceptors in the third pocket is rather high.
The mission objective (Amarr Light Marines) is dropped by the last ship of the back group.
The proper way to do this mission safely is to attack the LEFT group first, but this is tricky to do unless you have the range to attack them without approaching - the low group has proximity aggro around 50km (?) which means neither you, your buddies or your drones can get too close to them. Anyway, attacking the left group agroes the back group as well, and that group contains the mission objective. Start heading away with as good speed as you can and downing frigates with guns, and drones when the enemy is beyond agro range of the low group. This is best done with a sniper fit (i.e. able to hit for good damage beyond 50 km). You can then attack the other groups if you want to (or not, to "blitz").
Standing loss: 2.4% loss with the Amarr Empire per standing tick (15 minutes). NO loss with the Caldari State.
__Tags to be looted (worth about 20m+):__
Caldari Navy Admiral x 2
Caldari Navy Captain II x 2
Caldari Navy Commodore II x 4
Imperial Navy Colonel x 5
Imperial Navy General I x 7
Imperial Navy General II x 12
Imperial Navy Sergeant II x 12
Imperial Navy Sergeant III x 11
Deletions:
Recommended damage dealing: therm/EM for Amarr (EM for jakars), kin/therm for Caldari
Recommended ships: Golem, CNR, Raven, Domi
2x Battleships (2x Amarr Navy Jakars using Kinetic Cruise Missiles)
At one time, firing on the BACK group ( one with the Jakars ) only that group and the jakars would aggro, the remaining groups usually then aggro'ed separately. //This no longer seems to be true.//
If you can, kill the frigs while they approach with their MWDs
Amarr Navy Jakars deal a lot of damage and tank very strongly with EM being the lowest resist at 50%. The mission requirement (Amarr Light Marines) can normally be found in a can dropped by one of the Jakars, but sometimes it is dropped by a Maller
The Sentries will only fire on you if you get close to them (Around 30-40km)
The proper way to do this mission safe is to attack LEFT group first, but this is tricky to do - the low group has proximity agro around 50km (I have to confirm this one and edit the text to contain the proper range) which means neither you, your buddies or your drones can get too close to them. That agroes jakar group and the left group. Start heading away with as good speed as you can adn downing frigates with guns, and drones when the enemy is beyond agro range of the low group.
All Interceptors orbit between 3000m and 6300m, Smartbombs can be used but faction ones (Shadow Serpentis Large Plasma) are required to eliminate all interceptors. Standard Large Plasma will NOT be sufficient to kill all interceptors. Drones work fine but the number of interceptors in the third pocket is high.
===BLITZ===
In the last pocket, attack the top group. Kill the top group and the other groups which aggro once you start firing. You should have aggro from four Jakar's. The last one should drop a cargo container next to its wreck, triggering the mission completed. Loot the can and take it back to complete the misson.


Revision [7604]

Edited on 2011-01-31 11:59:19 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7259]

Edited on 2010-12-30 15:30:08 by KimbeauSurveryor [Merged some modern info frm notes into main text]
Additions:
At one time, firing on the BACK group ( one with the Jakars ) only that group and the jakars would aggro, the remaining groups usually then aggro'ed separately. //This no longer seems to be true.//
The proper way to do this mission safe is to attack LEFT group first, but this is tricky to do - the low group has proximity agro around 50km (I have to confirm this one and edit the text to contain the proper range) which means neither you, your buddies or your drones can get too close to them. That agroes jakar group and the left group. Start heading away with as good speed as you can adn downing frigates with guns, and drones when the enemy is beyond agro range of the low group.
Deletions:
Alternatively, fire on the BACK group ( one with the Jakars ) and only that group and the jakars will aggro, the remaining groups usually then aggro separately.
Attacking the Jakars will aggro all the groups.
The proper way to do this mission safe is to attack LEFT group first, but this is tricky to do - the low group has proximity agro around 50km (I have to confirm thsi one and edit the text to contain the proper range) which means neither you, your buddies or your drones can get too close to them. That agroes jakar group and the left group. Start heading away with as good speed as you can adn downing frigates with guns, and drones when the enemy is beyond agro range of the low group.


Revision [6688]

Edited on 2010-07-17 06:39:09 by TisiPhone [added group ranges - cleaned up for readability]
Additions:
- **Note:** VERY heavy EM damage in Pocket 3 with multiple Arggro
===Group 1 (18-20km)===
4x Cruisers (4x Caldari Navy Moa)
===Group 2 (20-27km)===
2x Frigates (2x Caldari Navy Delta II Support Frigate)
2x Battleships (2x Caldari Navy Raven)
===Group 3 (32-38km)===
2x Battleships (2x Amarr Navy Armageddon)
===Group 4 (54-57km)===
2x Cruisers (2x Amarr Navy Maller)
2x Battleships (2x Amarr Navy Apocalypse)
===Group 1 (5-32km)===
4x Frigates (4x Amarr Navy Gamma II Support Frigate)
2x Battleships (1x Amarr Navy Apocalypse, 1x Amarr Navy Armageddon)
5x Amarr Sentry Guns
===Left Group(68-73)===
4x Frigates (2x Amarr Navy Gamma I Support Frigates, 1x Amarr Navy Delta I Support Frigate, 1x Amarr Navy Delta II Support Frigate)
1x Battleship (1x Amarr Navy Apocalypse)
===Right Group (72-76)===
4x Frigates (2x Amarr Navy Delta II Support Frigates, 1x Amarr Navy Delta I Support Frigate, 1x Amarr Navy Gamma I Support Frigate)
2x Battleships (1x Amarr Navy Armageddon, 1x Amarr Navy Apocalypse)
===Top Group (68-74)===
4x Frigates (2x Amarr Navy Gamma I Support Frigates, 2x Amarr Navy Delta II Support Frigates)
2x Battleships (1x Amarr Navy Armageddon, 1x Amarr Navy Apocalypse)
===Bottom Group (68-74)===
3x Frigates (2x Amarr Navy Gamma I Support Frigates, 1x Amarr Navy Gamma II Support Frigate)
2x Battleships (2x Amarr Navy Armageddon)
===Back Group (85-105)===
3x Frigates (3x Amarr Navy Gamma II Support Frigate)
3x Cruisers (3x Amarr Navy Maller)
2x Battleships (2x Amarr Navy Jakars using Kinetic Cruise Missiles)
Deletions:
===Group 1===
4x Cruisers
-4x Caldari Navy Moas
===Group 2===
2x Frigates
-2x Caldari Navy Delta II Support Frigates
2x Battleships
-2x Caldari Navy Ravens
===Group 3===
2x Battleships
-2x Amarr Navy Armageddons
===Group 4===
2x Cruisers
-2x Amarr Navy Mallers
2x Battleships
-2x Amarr Navy Apocalypses
4x Frigates
-4x Amarr Navy Gamma II Support Frigates
2x Battleships
-1x Amarr Navy Apocalypse
-1x Amarr Navy Armageddons
3x Amarr Sentry Guns
===Left Group===
4x Frigates
-2x Amarr Navy Gamma I Support Frigates
-1x Amarr Navy Delta I Support Frigate
-1x Amarr Navy Delta II Support Frigate
1x Battleship
-1x Amarr Navy Apocalypse
===Right Group===
4x Frigates
-2x Amarr Navy Delta II Support Frigates
-1x Amarr Navy Delta I Support Frigate
-1x Amarr Navy Gamma I Support Frigate
2x Battleships
-1x Amarr Navy Armageddon
-1x Amarr Navy Apocalypse
===Top Group===
4x Frigates
-2x Amarr Navy Gamma I Support Frigates
-2x Amarr Navy Delta II Support Frigates
2x Battleships
-1x Amarr Navy Armageddon
-1x Amarr Navy Apocalypse
===Bottom Group===
3x Frigates
-2x Amarr Navy Gamma I Support Frigates
-1x Amarr Navy Gamma II Support Frigate
2x Battleships
-2x Amarr Navy Armageddons
===Back Group===
3x Frigates
-3x Amarr Navy Gamma II Support Frigates
3x Cruisers
-3x Amarr Navy Mallers
2x Battleships
-2x Amarr Navy Jakars (Kinetic cruise missiles)


Revision [6452]

Edited on 2010-05-09 03:42:40 by DarlonShae [added group ranges - cleaned up for readability]
Additions:
The proper way to do this mission safe is to attack LEFT group first, but this is tricky to do - the low group has proximity agro around 50km (I have to confirm thsi one and edit the text to contain the proper range) which means neither you, your buddies or your drones can get too close to them. That agroes jakar group and the left group. Start heading away with as good speed as you can adn downing frigates with guns, and drones when the enemy is beyond agro range of the low group.


Revision [5339]

Edited on 2009-10-16 04:07:00 by Kviper97 [Added an update to the Tips section]
Additions:
**Update:**
Attacking the Jakars will aggro all the groups.


Revision [4441]

Edited on 2009-06-24 23:13:47 by DethNinjaDragn [Fixed the Back Group / Jakar Ship Issue as stated]
Additions:
Alternatively, fire on the BACK group ( one with the Jakars ) and only that group and the jakars will aggro, the remaining groups usually then aggro separately.
Deletions:
Alternatively, fire on the top group and only that group and the jakars may aggro, the remaining groups usually then aggro separately.


Revision [4440]

Edited on 2009-06-24 22:41:38 by DethNinjaDragn [Deleted named structures - They don't drop loot]
Additions:
No Structures drop loot.
Deletions:
Amarr Slave Pens, Offices and a locked Acceleration Gate


Revision [3324]

Edited on 2009-01-01 19:43:00 by DayaDoon [Added Pocket 2 Minerals]
Additions:
11x Veldspar (0.75M Units)
13x Scordite (0.91M Units)
8x Veldspar (0.65M Units)
34x Scordite (1.26M Units)
1x Omber (90K Units)
Deletions:
11x Veldspar (~0.75M Units)
13x Scordite (~0.91M Units)
8x Veldspar (~0.65M Units)
34x Scordite (~1.26M Units)
1x Omber (~90K Units)


Revision [3298]

Edited on 2008-12-30 23:10:27 by DayaDoon [Added minable minerals found in Pocket]
Additions:
-4x Caldari Navy Moas
-2x Caldari Navy Delta II Support Frigates
-2x Caldari Navy Ravens
2x Cruisers
-2x Amarr Navy Mallers
-2x Amarr Navy Apocalypses
11x Veldspar (~0.75M Units)
13x Scordite (~0.91M Units)
-4x Amarr Navy Gamma II Support Frigates
-1x Amarr Navy Armageddons
3x Amarr Sentry Guns
8x Veldspar (~0.65M Units)
34x Scordite (~1.26M Units)
1x Omber (~90K Units)
1x Battleship
-2x Amarr Navy Delta II Support Frigates
-2x Amarr Navy Delta II Support Frigates
-1x Amarr Navy Gamma II Support Frigate
Deletions:
-Caldari Navy Moa
-Caldari Navy Delta II Support Frigate
-Caldari Navy Raven
2x Battleship
-Amarr Navy Armageddon
4x Cruiser
-Amarr Navy Maller
2x Battleship
-Amarr Navy Apocalypse
11x Veldspar (~700K Units Total)
13x Scordite (~910K Units Total)
3x Amarr Sentry Gun
-Amarr Navy Gamma II Support Frigate
-2x Amarr Navy Delta II Support Frigate
-2x Amarr Navy Apocalypse
-2x Amarr Navy Gamma I Support Frigate
-2x Amarr Navy Delta I Support Frigate
-2x Amarr Navy Delta I Support Frigate
-2x Amarr Navy Delta II Support Frigate


Revision [1931]

Edited on 2008-08-07 01:52:33 by ReavosVishad [minable asteroids in pocket 1]
Additions:
==Minable Asteriods==
11x Veldspar (~700K Units Total)
13x Scordite (~910K Units Total)


Revision [1929]

Edited on 2008-08-06 23:36:13 by ReavosVishad [minable asteroids in pocket 1]
Additions:
4x Cruisers
Deletions:
6x Cruisers


Revision [1666]

Edited on 2008-07-13 01:48:38 by GaramisTakians [added a blitz]
Additions:
===BLITZ===
In the last pocket, attack the top group. Kill the top group and the other groups which aggro once you start firing. You should have aggro from four Jakar's. The last one should drop a cargo container next to its wreck, triggering the mission completed. Loot the can and take it back to complete the misson.


Revision [1639]

Edited on 2008-07-11 03:50:39 by GaramisTakians [bring an ab if u can]
Additions:
Extras: Bring an afterburner if you can, the gates are a little spread out.
Deletions:
Extras:


Revision [1136]

Edited on 2008-06-13 07:06:47 by XoddHil [added structures, locked gate]
Additions:
==Structures==
Amarr Slave Pens, Offices and a locked Acceleration Gate


Revision [214]

Edited on 2008-05-24 19:22:41 by EthaeT [added structures, locked gate]
Additions:
======In the Midst Of Deadspace, Level 4======
Deletions:
Here is an attempt for a template. Rember not everything is used in some missions. But at least follow the formatting. For an example click on: MissionExample
======Title, Level (in H1)======
Code: ""{{lastedit show="2"}}""
If applicable: =====Part x of y (in H2)=====
(in pages with several parts, like Enemies Abound)


Revision [213]

The oldest known version of this page was created on 2008-05-24 19:21:43 by EthaeT [added structures, locked gate]
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