Revision history for IntheMidstofDeadspace4p5


Revision [22189]

Last edited on 2017-10-16 22:57:37 by ToniDraco [Replaces old-style internal links with new pipe-split links.]
Additions:
1x Battleship ([[http://npc.elfarto.com/view.php?id=12392 | Khanid Mashtori]])
Deletions:
1x Battleship ([[http://npc.elfarto.com/view.php?id=12392 Khanid Mashtori]])


Revision [19723]

Edited on 2014-02-05 19:05:55 by ToniDraco [Replaces old-style internal links with new pipe-split links.]
Additions:
====Pocket 3====
Deletions:
====Pocket 4====


Revision [19722]

Edited on 2014-02-05 19:05:35 by ToniDraco [Replaces old-style internal links with new pipe-split links.]
Deletions:
2x Frigate
1x Battleship


Revision [19721]

Edited on 2014-02-05 19:04:51 by ToniDraco [Replaces old-style internal links with new pipe-split links.]
Additions:
Empty
====Pocket 2====
2x Frigate
1x Battleship


Revision [19720]

Edited on 2014-02-05 19:03:00 by ToniDraco [Pocket 1 & 2 No longer there]
Deletions:
Empty
====Pocket 2====
Empty
The two Amarr Cathedral structures don't drop any items. Cool explosion though.
====Pocket 3====


Revision [18309]

Edited on 2013-02-09 17:54:26 by TheHolylancer [Pocket 1 & 2 No longer there]
Additions:
Attacking the missile batteries will aggro the whole pocket. When you attack the left group, one of the CM battery will open fire on you, do not engage it!
It is recommended that you bring a salvager to this mission as the tags + salvage actually makes up a large amount of the mission's profit.
If you cannot deal with the ships in the pocket, fit a sniping fit and shoot at the plant from 150 KM+, the ECM should not hit you at all, and if they become an issue simply snipe them first and kite around.
Deletions:
Attacking the missile batteries will aggro the whole pocket.
When you attack the left group, one of the CM battery will open fire on you, do not engage it!


Revision [18308]

Edited on 2013-02-09 17:51:36 by TheHolylancer [Pocket 1 & 2 No longer there]
Additions:
When you attack the left group, one of the CM battery will open fire on you, do not engage it!


Revision [14146]

Edited on 2012-07-29 16:54:45 by DesmontMcCallock [Pocket 1 & 2 No longer there]
Additions:
----
CategoryMissions


Revision [8554]

Edited on 2011-05-15 18:35:17 by CypheredS [formatting]

No Differences

Revision [8523]

Edited on 2011-05-08 16:54:29 by MithorKarez [formatting]
Additions:
2.4% loss for destroying the manufacturing planet


Revision [8515]

Edited on 2011-05-08 15:02:41 by MithorKarez [formatting]
Additions:
Recommended damage dealing: Thermal for khanid, Kinetic for caldari
Drops 2x Khanid Royal Insignia (worth 1m each)
Don't forget to destroy the manufacturing plant (which drops 100 units of Garbage)!
__Standing loss:__
0.02% loss with the Caldari State for for destroying "Caldari State's Khanid Mashtori"
0.02% loss with the Caldari State per standing tick (15 minutes) after that
__Tags to be looted:__
Caldari Navy Admiral x 9
Caldari Navy Captain II x 3
Caldari Navy Captain III x 3
Caldari Navy Commodore I x 9
Caldari Navy Commodore II x 16
Caldari Navy Vice Admiral x 3
Deletions:
Recommended damage dealing: therm for khanid, kin for caldari
Drops 2x Khanid Royal Insignia.
Don't forget to destroy the manufacturing plant!


Revision [8514]

Edited on 2011-05-08 14:23:39 by MithorKarez [formatting]
Additions:
Drops 2x Khanid Royal Insignia.
1x Battleship ([[http://npc.elfarto.com/view.php?id=12392 Khanid Mashtori]])
Deletions:
1x Battleship (Khanid Mashtori) Use thermal ammo. He orbits at 12.5km.
The Khanid Mashtori does Massive EM damage with Paradise Cruise doing 1575hp EM damage every 10 seconds.


Revision [7607]

Edited on 2011-01-31 12:00:12 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [6693]

Edited on 2010-07-18 15:17:56 by TisiPhone [changed - Destroy Plant note]
Additions:
Destroy the manufacturing plant! **(Mission Completion when destroyed)**


Revision [6458]

Edited on 2010-05-10 10:33:23 by KabaZaoshi [changed - Destroy Plant note]
Additions:
The Khanid Mashtori does Massive EM damage with Paradise Cruise doing 1575hp EM damage every 10 seconds.
Deletions:
The Khanid Mashtori does Massive EM damage with Paradise Cruise doing 1500hp EM damage every 10 seconds.


Revision [6084]

Edited on 2010-02-13 11:15:00 by SharriAtal [Expanded ship information for part 5.]
Additions:
3x Battleships (State Oshiro/Zen (Scorpion/Juggernauts))
2x Cruisers (Taibu State Sohei/Tendai (Blackbird/Flameburst missiles/A lot of ECM))
3x Frigates (Taibu State Daito/Yari (Kestrel/Thorn Rockets/Webs))
3x Frigates (Taibu State Nagasa/Shinai (Crow (?)/Thorn Rocket/Web/Scramble))
Deletions:
3x Battleships (State Zen (Scorpion/Juggernauts))
2x Cruisers (Taibu State Tendai (Blackbird/Flameburst missiles/A lot of ECM))
3x Frigates (Taibu State Yari (Kestrel/Thorn Rockets/Webs))
3x Frigates (Taibu State Nagasa (Crow (?)/Thorn Rocket/Web/Scramble))


Revision [4233]

Edited on 2009-05-11 12:46:02 by MartinN [Expanded ship information for part 5.]
Additions:
It's doable with low (40%) EM resist as long as you have a good buffer, the first battleship dies relatively fast.


Revision [3312]

Edited on 2009-01-01 06:16:11 by AnathemaMatou [replaced recommended ships with general class. do we need a list of all non-amarr BS in there? no.]
Additions:
Recommended damage dealing: therm for khanid, kin for caldari
Recommended ships: Battleship
Deletions:
Recommended damage dealing: therm for khanid, kin/therm for caldari
Recommended ships: Golem, CNR, Raven, Domi, Typhoon, Maelstrom


Revision [3209]

Edited on 2008-12-23 15:50:07 by SharriAtal [replaced recommended ships with general class. do we need a list of all non-amarr BS in there? no.]
Additions:
Recommended ships: Golem, CNR, Raven, Domi, Typhoon, Maelstrom
Deletions:
Recommended ships: Golem, CNR, Raven, Domi, Typhoon


Revision [2367]

Edited on 2008-09-20 23:07:03 by PorlenzColhart [Add 'Phoon & note on missile battery aggo]
Additions:
Recommended ships: Golem, CNR, Raven, Domi, Typhoon
=====Hints=====
Attacking the missile batteries will aggro the whole pocket.
Deletions:
Recommended ships: Golem, CNR, Raven, Domi


Revision [1947]

Edited on 2008-08-09 11:11:52 by AnathemaMatou [some formatting/cleanup. this could use a proper cleanup, imho.]
Additions:
Damage dealt: EM/Therm from the Khanid Mashtori, Kin/Therm from Caldari
Extras: ECM (Taibu State Tendai)
2x Spider Drone I
3x Battleships (State Zen (Scorpion/Juggernauts))
===Right Group (Kill this 2nd)===
===Middle Group (Kill this 3rd)===
4x Cruisers (State Shukuro Chugen/State Shikuro Ashigaru (Blackbird/Scourge))
4x Caldari Cruise Missile Battery
Deletions:
Damage dealt: EM/therm from the Khanid Mashtori, Kin/therm from caldari
Extras: ECM (Taibu State Tendai)
2x spider drone I
3x Battleship (State Zen (Scorpion/Juggernauts))
===Right Group(Kill this 2nd)===
===Middle Group(Kill this 3rd)===
4x Cruiser
-2x State Shukuro Chugen (Blackbird/Scourge missiles)
-2x State Shikuro Ashigaru (Blackbird/Scourge missiles)
4X Caldari Cruise Missile Battery


Revision [1941]

Edited on 2008-08-08 21:02:32 by ReavosVishad [some formatting/cleanup. this could use a proper cleanup, imho.]
Additions:
3x Battleships (Caldari Navy Temuras (Raven/Juggernauts)) - Orbit at 50km
Deletions:
3x Battleships (Caldari Navy Temuras (Raven/Juggernauts))


Revision [1848]

Edited on 2008-08-02 12:08:36 by SalAlo [Don't forget to bring the key!]
Additions:
"Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as soon as complete Part 3 of this chain.
Deletions:
"Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as soon as you accept the mission.


Revision [1813]

Edited on 2008-07-28 00:44:29 by SalAlo [Don't forget to bring the key!]
Additions:
"Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as soon as you accept the mission.
Deletions:
"Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as you accept the mission.


Revision [1812]

Edited on 2008-07-28 00:43:30 by SalAlo [Don't forget to bring the key!]
Additions:
"Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as you accept the mission.


Revision [1714]

Edited on 2008-07-16 13:10:17 by StinggRay [the State Zens don't ECM]
Additions:
3x Battleship (State Zen (Scorpion/Juggernauts))
Deletions:
3x Battleship (State Zen (Scorpion/Juggernauts/ECM))


Revision [1637]

Edited on 2008-07-11 01:53:25 by GaramisTakians [the State Zens don't ECM]
Additions:
===Left Group (Kill this 1st)===
===Right Group(Kill this 2nd)===
===Middle Group(Kill this 3rd)===
Deletions:
===Left Group (aggro this frst)===
===Right Group(take this one second)===
===Middle Group(leave until last)===


Revision [1636]

Edited on 2008-07-11 01:49:11 by GaramisTakians [the State Zens don't ECM]
Additions:
The two Amarr Cathedral structures don't drop any items. Cool explosion though.


Revision [1635]

Edited on 2008-07-11 01:44:56 by GaramisTakians [fixed pocket numbering]
Additions:
====Pocket 4====


Revision [1634]

Edited on 2008-07-11 01:42:57 by GaramisTakians [fixed pocket numbering]
Additions:
1x Battleship (Khanid Mashtori) Use thermal ammo. He orbits at 12.5km.
Deletions:
1x Battleship (Khanid Mashtori)


Revision [622]

Edited on 2008-05-28 19:09:31 by JennvanaaSallen [fixed pocket numbering]
Additions:
Recommended ships: Golem, CNR, Raven, Domi
Deletions:
Recommended ships: Golem, CNR, Raven, Doomi


Revision [226]

The oldest known version of this page was created on 2008-05-24 19:51:33 by EthaeT [fixed pocket numbering]
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