Revision history for WorldsCollide4segu


Revision [22313]

Last edited on 2017-10-16 22:57:38 by JeanInkura [Replaces old-style internal links with new pipe-split links.]
Additions:
Video: [[http://youtu.be/ZakdjTANDcc | Dominix]], [[http://www.youtube.com/watch?v=Gl0FyaR4doQ | Golem]], [[http://www.youtube.com/watch?v=n-HxvuFgo68 | Vargur]]
Loot + Salvage: [[http://evepraisal.com/e/16018198 | ~18.6 mil]]
Deletions:
Video: [[http://youtu.be/ZakdjTANDcc Dominix]], [[http://www.youtube.com/watch?v=Gl0FyaR4doQ Golem]], [[http://www.youtube.com/watch?v=n-HxvuFgo68 Vargur]]
Loot + Salvage: [[http://evepraisal.com/e/16018198 ~18.6 mil]]


Revision [21814]

Edited on 2017-04-10 18:56:12 by JeanInkura [details]
Additions:
{{lastedit show="2"}}
Space type: Deadspace
Damage dealt: Kinetic/ Thermal (Guristas), Thermal/ Kinetic (Serpentis)
Recommended damage dealing: Kinetic/ Thermal
The ships are sitting at a ~100km away from their gates, best to have some long range sniper ship or a fast one.
4x Frigate (Guardian Veteran) **Web/ Scramble**
1x Battleship (Overseer) **Jamming**
===Group 1 (7km, Beacon) ===
Auto aggro.
3x Interceptor (Guardian Veteran) **Web/ Scramble**
Auto aggro.
2x Frigate (Guardian Veteran) **Web/ Scramble**
===Group 4 (25- 30km) ===
3x Frigate (Guardian Veteran) **Web/ Scramble**
==Structure ==
===Group 1 (20- 30km, Beacon) ===
3x Frigate (Pithi Invader) **Web/ Scramble**
3x Frigate (Dire Pithi Inflitrator) **Web/ Scramble**
Auto aggro
Proximity aggro under 5km
3x Battleship (Core Rear Admiral/ Vice Admiral/ Flotilla Admiral) **Sensor Dampener**
Proximity aggro under 5km
1x Battleship (Core Vice Admiral) **Sensor Dampener**
Proximity aggro under 5km
Sniper [Sentry] fit with MJD. Snipe from warp in beacon in first pocket, best to Micro Jump right away to snipe in all other pockets unless heavily tanked.
==Loot and Bounty ==
Full clear.
Loot + Salvage: [[http://evepraisal.com/e/16018198 ~18.6 mil]]
Deletions:
{{lastedit show="2"}}
Space type: Deadspace, with guards at the first gates.
Damage dealt: Kinetic/ Thermal (Guristas)/ Thermal/ Kinetic (Serpentis)
Recommended damage dealing: Kinetic (thermal secondary on Serpentis)
The ships are sitting at a 100km away from their gates, best to have some long range sniper ship or a fast one.
4x Frigate (Guardian Veteran) **Web/ scram**
===Group 1 (7km) ===
Aggro at warp in
3x Frigate (Guardian Veteran) **Web/ scram**
Aggro at warp in
2x Frigate (Guardian Veteran) **Web/ scram**
===Group 4 (25- 30km) ===
Bottom group.
If drones get aggro, recalling them seems to reset this group.
3x Frigate (Guardian Veteran) **Web/ scram**
===Group 1 (20- 30km, Near Gate) ===
3x Frigate (Pithi Invader) **Web/ scram**
3x Frigate (Dire Pithi Inflitrator) **Web/ scram**
1x Battleship (Overseer, see below) **Jamming**
==Structure:==
Aggro at warp in
Distance aggro under 5km
3x Battleship (Core Rear Admiral/ Vice Admiral/ Flotilla Admiral) **Sensor Damp**
Distance aggro under 5km
1x Battleship (Core Vice Admiral) **Sensor Damp**
Distance aggro under 5km
Sniper [Sentry] fit with MJD. Snipe from warp in beacon then Jump right away to snipe all other rooms.
==Loot and Bounty (full clear) ==
Loot + salvage: [[http://evepraisal.com/e/16018198 ~18.6 mil]]


Revision [21734]

Edited on 2017-03-15 04:47:23 by JeanInkura [details]
Additions:
===Serpentis Group (129- 136km) ===
===Guristas Group (122- 125km) ===
Deletions:
===Serpentis Group (~129-136km) ===
===Guristas Group (~122- 125km) ===


Revision [21719]

Edited on 2017-03-11 05:24:49 by JeanInkura [details]
Additions:
====The Warzone (Warp in area) ====
===Serpentis Group (~129-136km) ===
===Guristas Group (~122- 125km) ===
Gate to Serpentis Base is at 29km.
Gate to Guristas Base is at 26km.
====Serpentis Base ====
2x Frigate (Guardian Veteran) **Web/ scram**
====Guristas Base ====
====Research Outpost (Common 2nd Pocket with Damaged Heron) ====
Loot + salvage: [[http://evepraisal.com/e/16018198 ~18.6 mil]]
Deletions:
====Warp in area, the "Warzone Stage"====
===Serpentis Base Gate (29km) ===
Hostiles at ~129-136km
===Guristas Base Gate (26km) ===
Hostiles at ~122- 125km
Ships will leash back after 30- 40km. [sic]
====Serpentis Pocket ====
3x Frigate (Guardian Veteran) **Web/Scram**
2x Frigate (Guardian Veteran) **Web/Scram**
====Guristas Pocket ====
====Research Outpost, Common 2nd Pocket (Damaged Heron) ====
[[http://evepraisal.com/e/16018198 Loot + salvage:]] ~18.6 mil


Revision [21705]

Edited on 2017-03-09 17:14:06 by JeanInkura [details - reduced redundancy - clean up]
Additions:
Damage dealt: Kinetic/ Thermal (Guristas)/ Thermal/ Kinetic (Serpentis)
Recommended damage dealing: Kinetic (thermal secondary on Serpentis)
Recommended ships: Dominix, Rokh, Drake, Maelstrom
**Due to drone aggro, the use of Heavy Drones is not recommended.**
You arrive at distance from two large groups (Serpentis and Guristas) guarding their respective gates. The gates are locked until you kill the last ship (see blitz).
The Guristas (Pith) ships will aggro your drones after a while.
Hostiles at ~129-136km
4x Battleship (Core Rear Admiral/ Flotilla Admiral)
Hostiles at ~122- 125km
3x Battleship (Pith Exterminator/ Eliminator/ Pith Extinguisher)
Ships will leash back after 30- 40km. [sic]
====Serpentis Pocket ====
===Group 1 (7km) ===
2x Battleship (Core Rear Admiral/ Core Flotilla Admiral)
=== Group 2 (25km) ===
===Group 3 (25- 30km) ===
4x Battleship (Core Commadore/ Core Baron)
===Group 4 (25- 30km) ===
3x Frigate (Guardian Veteran) **Web/ scram**
3x Battleship (Core Rear Admiral/ Core Port Admiral)
===Group 5 (25km) ===
====Guristas Pocket ====
===Group 1 (20- 30km, Near Gate) ===
===Group 2 (20- 30km, Broken Orange Crystal Asteroid) ===
===Group 3 (20- 30km, Open Space) ===
5x Battleship (Pith Massacrer)
3x Frigate (Dire Pithi Inflitrator) **Web/ scram**
===Rare Spawn (25km) ===
1x Battleship (Overseer, see below) **Jamming**
//Distribution within the 3 groups not yet perfect. Haven't had time to sit back, relax and write it all down perfectly. Will do shortly.
The ships will aggro other Fleet Members when they arrive.//
====Research Outpost, Common 2nd Pocket (Damaged Heron) ====
===Group 1 (5km)===
===Group 2 (5- 10km)===
===Group 3 (5- 10km)===
===Group 4 (5- 10km)===
2x Battleship (Core Commodore/ Port Admiral)
Gate to the Warzone leads back to the warp in area, the Warzone Stage.
Warp through the Guristas Acceleration Gate using Zbikoki's Hacker Card (obtained from Zor in the 'Right Hand of Zazzmatazz' mission). It will be consumed on activation.
Kill the 4 battleships to unlock gate. Kill Group 1 (spawns first) to "unlock" the Heron. It consists of 3 Battleships and 3 Battlecruisers.
When the last ship is destroyed, you can loot the crew from the Heron and leave.
== Optional Approach ==
Sniper [Sentry] fit with MJD. Snipe from warp in beacon then Jump right away to snipe all other rooms.
==The Overseer ==
The Overseer is a special ship [Dominix] that rarely spawn in the 1st room. It has, in its description: "Sometimes they hire a good pilot to fly their ships" and has a value between 487K and 4.8 mil. The higher value one has a MWD (moves at ~600m/s), but has low resists and doesn't aggro until you shoot it. It drops faction loot with a low possibility of a Serpentis Blueprint. It's spawn point is with the group that does not aggro at the beginning of the stage.
==Loot and Bounty (full clear) ==
[[http://evepraisal.com/e/16018198 Loot + salvage:]] ~18.6 mil
Deletions:
Damage dealt: (Kin, Therm - for Guristas) / (Therm, Kin - for Serpentis)
Recommended damage dealing: Kinetic - Guristas / Kin, Therm - Serpentis
Recommended ships: Rokh, Drake, Maelstrom
You arrive in the middle of two large groups and two gates. One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Serpentis and Guristas). They start far away from you guarding their own gate. The gates are locked until you kill the last ship. But you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargo hold. It will be consumed on activation.
The Guristas/ Pith ships will aggro your drones after a while if they haven't aggro anything else.
**Do not use heavy drones! Rats will switch aggro to drones.**
==The overseer:==
- The overseer is a special ship that will spawn in the first room of each path.
- The overseer has a value of between 487,500 and 4,875,000 ISK.
- The higher value one drops faction loot.
- The overseer spawn point is with the group that does not aggro at the beginning of the stage.
- The low value overseer is just like an extra battleship.
- The high value overseer has a MWD (was moving at about 600 m/s or faster), but has crazy low resists.
- It has, in its description, "sometimes they hire a good pilot to fly their ships" and was a Dominix model.
- The highest bounty might drop a Serpentis Blueprint.
- The overseer doesn't aggro until you shoot it.
- //Doesn't always spawn! (Edit 4-11-2014)//
4x Battleship (Core Rear Admiral)
3x Battleship (Pith Eliminator/ Pith Extinguisher)
Ships will leash back after 30- 40km.
===Blitz===
- Kill the 4 battleships to unlock gate
===Serpentis Pocket 1:===
==Group 1 (7km) ==
2x Battleship (Core Rear Admiral/Core Flotilla Admiral)
== Group 2 (25km) ==
==Group 3 (25- 30km) ==
4x Battleship (Core Commadore/Core Baron)
==Group 4 (25- 30km) ==
3x Battleship (Core Rear Admiral/Core Port Admiral)
==Group 5 (25km) ==
===Guristas Pocket 1===
==Group 1 gate 20- 30km) ==
==Group 2 (20- 30km, Broken Orange Crystal Asteroid) ==
==Group 3 (20- 30km, Open Space) ==
5x Battleship (Pith Eliminator/ Exterminator/ Massacrer/ Ursuper/ Extinguisher)
==Group 4 (25km) ==
Distribution within the 3 groups not yet perfect. Haven't had time to sit back, relax and write it all down perfectly. Will do shortly.
The ships will aggro other Fleet Members when they arrive.
The station in the Guristas pocket dropped loot once, common T1 mods.
===Research Outpost, Common Pocket 2 (Damaged Heron) ===
==Group 1: 5km==
==Group 2: 5-10km==
==Group 3: 5-10km==
==Group 4: 5-10km==
2x Battleship (Core Commadore/ Port Admiral)
Gate to the Warzone leads back to the warp in area, the Warzone stage.
The only group you need to destroy to "unlock" the Heron is the one that spawns first. It consists of one Core Flotilla Admiral, two Core Rear Admirals and three Corelatis Captain Sentries. When the last ship belonging to that group is destroyed, the journal button flashes. You can then grab the crew from the Heron and leave.
==Loot and Bounty (full clear, both paths) ==
Loot + salvage: ~18.6 mil (http://evepraisal.com/e/16018198)
==Video==
http://youtu.be/ZakdjTANDcc


Revision [21684]

Edited on 2017-03-07 13:16:37 by JeanInkura [clean up - typos]
Additions:
Video: [[http://youtu.be/ZakdjTANDcc Dominix]], [[http://www.youtube.com/watch?v=Gl0FyaR4doQ Golem]], [[http://www.youtube.com/watch?v=n-HxvuFgo68 Vargur]]
====Warp in area, the "Warzone Stage"====
You arrive in the middle of two large groups and two gates. One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Serpentis and Guristas). They start far away from you guarding their own gate. The gates are locked until you kill the last ship. But you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargo hold. It will be consumed on activation.
The Guristas/ Pith ships will aggro your drones after a while if they haven't aggro anything else.
The ships are sitting at a 100km away from their gates, best to have some long range sniper ship or a fast one.
- It has, in its description, "sometimes they hire a good pilot to fly their ships" and was a Dominix model.
===Serpentis Base Gate (29km) ===
4x Frigate (Guardian Veteran) **Web/ scram**
4x Battlecruiser (Corelatis Captain Sentry/ High Captain)
===Guristas Base Gate (26km) ===
2x Cruiser (Dire Pithum Eraser/ Dire Pithum Abolisher)
3x Battleship (Pith Eliminator/ Pith Extinguisher)
Ships will leash back after 30- 40km.
===Serpentis Pocket 1:===
Aggro at warp-in from one group. 4 Groups total.
All pretty close and can apply a lot of DPS if full room aggro occurs (which happens sometimes on warp-in).
Guardian Veterans may web and scramble. Battleships in all groups. And there's two Angel spies in the pocket.
==Group 1 (7km) ==
== Group 2 (25km) ==
==Group 3 (25- 30km) ==
==Group 4 (25- 30km) ==
Bottom group.
==Group 5 (25km) ==
Gate to the Research Outpost is at 21km.
===Guristas Pocket 1===
==Group 1 gate 20- 30km) ==
3x Frigate (Pithi Invader) **Web/ scram**
==Group 2 (20- 30km, Broken Orange Crystal Asteroid) ==
2x Battleship (Pith Eliminator/ Exterminator/ Massacrer/ Ursuper/ Extinguisher)
==Group 3 (20- 30km, Open Space) ==
5x Battleship (Pith Eliminator/ Exterminator/ Massacrer/ Ursuper/ Extinguisher)
3x Frigate (Pithi Invader) **Web/ scram**
==Group 4 (25km) ==
Gate to the Research Outpost is at 21km.
Aggro from one. For me when I did shoot group 3, group 2 did aggro as well. A single Sansha's Demon is also spotted.
The ships will aggro other Fleet Members when they arrive.
The station in the Guristas pocket dropped loot once, common T1 mods.
==Structure:==
The Serprentis Stonghold has a lot of HP and drops assorted ammo and modules (not worth the time).
===Research Outpost, Common Pocket 2 (Damaged Heron) ===
Warp in beacon is in the middle of 4 groups. Great for short range weapons. No web/ scramblers. Aggro from one group.
If you shoot only the aggro Group, you won't get stage aggro. After finishing the first group take an NPC near the gate and you will get aggro from the next group and so on.
There's a damaged Heron in the middle as a spawn container. Open it, and loot 20 "Ship's Crew" when you have destroyed close to everything.
3x Battlecruiser (Corelatis High Captain/ Captain Sentry)
3x Battleship (Core Rear Admiral/ Vice Admiral/ Flotilla Admiral) **Sensor Damp**
3x Battlecruiser (Corelatis Squad Leader/ Wing Leader)
3x Destroyer (Corelior Trooper/ Soldier)
2x Battleship (Core Commadore/ Port Admiral)
Gate to the Warzone leads back to the warp in area, the Warzone stage.
==Loot and Bounty (full clear, both paths) ==
Loot + salvage: ~18.6 mil (http://evepraisal.com/e/16018198)
Bounty: ~26.7 mil
Deletions:
Video: http://youtu.be/ZakdjTANDcc , [[http://www.youtube.com/watch?v=Gl0FyaR4doQ Golem]] , [[http://www.youtube.com/watch?v=n-HxvuFgo68 Vargur]]
====Warp in "Warzone stage"====
You arrive in the middle of two large groups and two gates. One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Serpentis and Gurista). They start far away from you guarding their own gate. The gates are locked until you kill the last ship. But you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.
The guristas/pith ships will aggro your drones after a while if they haven't aggroed anything else.
The ships are sitting 100km away from their gates, you better have some long range hitting ship or a fast one.
- It has, in its description, "sometimes they hire a good pilot to fly their ships" and was a dominix model.
===Serpentis Gate===
4x Frigate (Guardian Veteran) **Web/Scram**
4x Battlecruiser (Corelatis Captain Sentry)
===Guristas Gate===
2x Cruiser (Dire Pithum Eraser/Dire Pithum Abolisher)
3x Battleship (Pith Eliminator/Pith Extinguisher)
Ships will leash back after 30-40km.
====Serpentis Pocket 1:====
Aggro at warp-in from one group. 4 Groups total. All pretty close and can apply a lot of DPS if full room aggro occurs, which happens sometimes on warp-in. Guardian Veterans may web and scramble. Battleships in all groups. And there two angel spies in the pocket.
==Group 1: 7km==
==Group 2: 25km==
==Group 3: 25-30km==
==Group 4: 25-30km==
Bottom Group
==Group 5: 25km==
==Structure:== Serprentis Stonghold drops assorted ammo and modules. Note Lots of HP
====Gurista Pocket 1:====
==Group 1: gate 20-30km==
3x Frigate (Pithi Invader) **Web/Scram**
==Group 2: Broken Orange Crystal Asteroid 20-30km==
2x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)
==Group 3: Open Space 20-30km==
5x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)
3x Frigate (Pithi Invader) **Web/Scram**
==Group 5: 25km==
Aggro from one. For me when i did shoot the aggroing group (group 3), group 2 did aggro as well. A single sansha's demon is also spotted.
The ships will aggro other gang members when they arrive.
The gate will go to the Serpentis Pocket 2.
Gamtu discovered: The station in the Gurista pocket dropped loot once. Basic t1 stuff.
====Serpentis Pocket 2: (Crash site)====
You will stop in the middle of 4 groups. Great for short range weapons. No web/scramblers. Aggro from one group. If you shoot only the aggroed Group, you won't get stageaggro. After finishing the first group take a NPC near the gate and you will get aggro from the next group and so on. There's a damaged Heron in the middle as a spawn container. Open it, and grab 20 "ships crew" when you have destroyed close to everything.
**In my case final room (Crash site) has guristas pirates that jamed me alot :)**
3x Battlecruiser (Corelatis High Captain/Corelatis Captain Sentry)
3x Battleship (Core Rear Admiral/Core Vice Admiral/Core Flotilla Admiral) **Sensor Damp**
3x Battlecruiser (Corelatis Squad Leader/Corelatis Wing Leader)
3x Destroyer (Corelior Trooper/Corelior Soldier)
2x Battleship (Core Commadore/Core Port Admiral)
"Gate to the warzone" leads back to the Warzone stage.
==Mission Value==
3 Million
==Bounty==
26,700,000.00 (full clear, both paths)
==LOOT== All Sections, Both Paths / Gates
Approximately 19 Million


Revision [21652]

Edited on 2017-03-02 04:10:15 by ReaperAussie [Loot Value]
Additions:
==Mission Value==
3 Million
==LOOT== All Sections, Both Paths / Gates
Approximately 19 Million


Revision [20847]

Edited on 2015-02-09 01:49:01 by Jedi2155 [Loot Value]
Additions:
==Group 2: Broken Orange Crystal Asteroid 20-30km==
==Group 3: Open Space 20-30km==
Deletions:
==Group 2: Broken Orange Crystal Asteroid20-30km==
==Group 3: Open Space20-30km==


Revision [20846]

Edited on 2015-02-09 01:43:09 by Jedi2155 [Loot Value]
Additions:
==Group 1: gate 20-30km==
==Group 2: Broken Orange Crystal Asteroid20-30km==
==Group 3: Open Space20-30km==
Deletions:
==Group 1: gate==
==Group 2: Broken Orange Crystal Asteroid==
==Group 3: Open Space==


Revision [19866]

Edited on 2014-04-11 08:51:45 by CaleDron [2 times in 2 weeks this "Overseer" didn't spawn]
Additions:
- //Doesn't always spawn! (Edit 4-11-2014)//


Revision [18921]

Edited on 2013-10-29 16:40:05 by EveSurvival [2 times in 2 weeks this "Overseer" didn't spawn]
Additions:
Video: http://youtu.be/ZakdjTANDcc , [[http://www.youtube.com/watch?v=Gl0FyaR4doQ Golem]] , [[http://www.youtube.com/watch?v=n-HxvuFgo68 Vargur]]
Deletions:
Video: http://youtu.be/ZakdjTANDcc


Revision [18876]

Edited on 2013-10-17 02:50:14 by TechReviewsAndHelp [2 times in 2 weeks this "Overseer" didn't spawn]
Additions:
Video: http://youtu.be/ZakdjTANDcc
==Video==
http://youtu.be/ZakdjTANDcc
Deletions:
Kill the Serpentis Supervisor to unlock gate.


Revision [18151]

Edited on 2012-10-13 05:48:41 by ParasidicBeing [Improved Overseer Info, always spawns, ect.]
Additions:
- The overseer is a special ship that will spawn in the first room of each path.
- The overseer has a value of between 487,500 and 4,875,000 ISK.
- The higher value one drops faction loot.
- The overseer doesn't aggro until you shoot it.
==Group 5: 25km==
1x Battleship (Overseer, see above) **Jamming**
==Group 5: 25km==
1x Battleship (Overseer, see above) **Jamming**
Deletions:
- After a certain amount of time a Serpentis Overseer ++will++ may spawn. The overseer has a value of between 487,500 and 4,875,000 ISK.
- The higher value one also drops faction loot.
- It might spawn after a long while. (Some has encountered it when looting afterwards.)
- The overseer doesnt agro until you get close
Don't wait for the overseer just warp out once serpentis room one is clear. then go and clear out the Gurista Pirates and finish the serpentis room 2. The overseer will be there once you return to serpentis room 1


Revision [14918]

Edited on 2012-07-31 21:33:47 by CrowDad [added blitz]
Additions:
===Blitz===
- Kill the 4 battleships to unlock gate
Kill the Serpentis Supervisor to unlock gate.


Revision [13983]

Edited on 2012-07-29 10:46:49 by DesmontMcCallock [added blitz]
Additions:
----
CategoryMissions


Revision [11024]

Edited on 2012-07-16 20:53:46 by MeredanShus [added blitz]
Additions:
Aggro at warp-in from one group. 4 Groups total. All pretty close and can apply a lot of DPS if full room aggro occurs, which happens sometimes on warp-in. Guardian Veterans may web and scramble. Battleships in all groups. And there two angel spies in the pocket.
Deletions:
Aggro at warp-in from one group. 4 Groups total. All pretty close and can apply a lot of DPS if full room aggro occurs. Guardian Veterans may web and scramble. Battleships in all groups. And there two angel spies in the pocket.


Revision [9973]

Edited on 2012-04-13 17:32:41 by SturmWolke [removed video link]
Deletions:
Video: [[http://www.youtube.com/watch?v=jMQRnAN-ioc Machariel - Gurista Clear]]


Revision [9923]

Edited on 2012-04-13 16:29:50 by AethlynEve [Removed ad link]
Additions:
Video: [[http://www.youtube.com/watch?v=jMQRnAN-ioc Machariel - Gurista Clear]]
Deletions:
Video: [[http://adf.ly/3cE0X Machariel - Gurista Clear]]


Revision [9671]

Edited on 2012-01-29 03:10:33 by SeieiHana [Removed ad link]
Additions:
==Blitz==
==Bounty==
26,700,000.00 (full clear, both paths)
Deletions:
==Blitz:==


Revision [9659]

Edited on 2012-01-25 07:16:23 by ShakeThat [Removed ad link]
Additions:
Recommended ships: Rokh, Drake, Maelstrom
**Do not use heavy drones! Rats will switch aggro to drones.**
Deletions:
Recommended ships: Rattlesnake, Ishtar, Rokh, Drake, Dominix, Maelstrom


Revision [9658]

Edited on 2012-01-25 05:06:25 by ShakeThat [Removed ad link]
Additions:
Recommended damage dealing: Kinetic - Guristas / Kin, Therm - Serpentis
Deletions:
Recommended damage dealing: Kinetic - Guristas / Therm - Serpentis


Revision [9424]

Edited on 2011-11-07 14:40:18 by AsCendancy [Added video/re-organized layout]
Additions:
Damage dealt: (Kin, Therm - for Guristas) / (Therm, Kin - for Serpentis)
Recommended damage dealing: Kinetic - Guristas / Therm - Serpentis
Video: [[http://adf.ly/3cE0X Machariel - Gurista Clear]]
Deletions:
Damage dealt: (Kin, Therm - for Guristas)
(Therm, Kin - for Serpentis)
Recommended damage dealing: Kinetic - Guristas
Therm - Serpentis


Revision [8600]

Edited on 2011-05-24 09:29:59 by LordZerg [Added video/re-organized layout]
Additions:
Damage dealt: (Kin, Therm - for Guristas)
(Therm, Kin - for Serpentis)
Recommended damage dealing: Kinetic - Guristas
Therm - Serpentis
**In my case final room (Crash site) has guristas pirates that jamed me alot :)**
Deletions:
Damage dealt: Kin, Therm
Recommended damage dealing: Kinetic


Revision [7692]

Edited on 2011-01-31 12:36:08 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7128]

Edited on 2010-11-26 19:50:44 by Nmjc420 [+CategoryLevel4]
Additions:
Recommended ships: Rattlesnake, Ishtar, Rokh, Drake, Dominix, Maelstrom
Deletions:
Recommended ships: Ishtar, Rokh, Drake, Dominix, Maelstrom


Revision [7049]

Edited on 2010-10-05 21:28:07 by ThatOnethere [added note about full room aggro]
Additions:
Aggro at warp-in from one group. 4 Groups total. All pretty close and can apply a lot of DPS if full room aggro occurs. Guardian Veterans may web and scramble. Battleships in all groups. And there two angel spies in the pocket.
Deletions:
Aggro at warp-in from one group. 4 Groups total. All pretty close. Guardian Veterans may web and scramble. Battleships in all groups. And there two angel spies in the pocket.


Revision [6712]

Edited on 2010-07-22 14:30:58 by EreColliseru [added note about full room aggro]
Additions:
Aggro from one. For me when i did shoot the aggroing group (group 3), group 2 did aggro as well. A single sansha's demon is also spotted.
Deletions:
Aggro from one. Rest seems to aggro on approaching. A single sansha's demon is also spotted.


Revision [6711]

Edited on 2010-07-22 14:29:45 by EreColliseru [distribution of ships in the gurista pocket]
Additions:
4x Cruiser (Pithum Eraser)
==Group 2: Broken Orange Crystal Asteroid==
2x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)
2x Cruiser (Pithum Eraser)
==Group 3: Open Space==
5x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)
Deletions:
3x Cruiser (Pithum Eraser)
==Group 2: gurista war installation==
4x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)
3x Cruiser (Pithum Eraser)
==Group 3 ==
4x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)


Revision [6704]

Edited on 2010-07-21 15:01:56 by EreColliseru [distribution of ships in the gurista pocket]
Additions:
3x Frigate (Pithi Invader) **Web/Scram**
3x Frigate (Pithi Invader) **Web/Scram**
Deletions:
3x Frigate (Pithi Invader)
3x Frigate (Pithi Invader)


Revision [6703]

Edited on 2010-07-21 15:00:56 by EreColliseru [distribution of ships in the gurista pocket]
Additions:
==Group 1: gate==
3x Frigate (Pithi Invader)
3x Cruiser (Pithum Eraser)
==Group 2: gurista war installation==
4x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)
3x Cruiser (Pithum Eraser)
==Group 3 ==
4x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)
3x Frigate (Pithi Invader)
Distribution within the 3 groups not yet perfect. Haven't had time to sit back, relax and write it all down perfectly. Will do shortly.
Aggro from one. Rest seems to aggro on approaching. A single sansha's demon is also spotted.
Deletions:
3 groups. Aggro from one. Battleships in two of the three groups. A single sansha's demon is also spotted.
2x Gurista spy's (Web / Scram)


Revision [6667]

Edited on 2010-07-12 13:59:03 by TisiPhone [Added Serprentis Structure to Pocket One]
Additions:
==Structure:== Serprentis Stonghold drops assorted ammo and modules. Note Lots of HP


Revision [6326]

Edited on 2010-03-28 17:47:22 by NeoXr2i [Added Serprentis Structure to Pocket One]
Additions:
- After a certain amount of time a Serpentis Overseer ++will++ may spawn. The overseer has a value of between 487,500 and 4,875,000 ISK.
- The higher value one also drops faction loot.
Deletions:
- After a certain amount of time a Serpentis Overseer will spawn. The overseer has a value of between 487,500 and 4,875,000 ISK.
- The higher value one also drops faction loot.


Revision [5414]

Edited on 2009-10-28 05:32:36 by Kviper97 [Added Ships where known]
Additions:
Recommended ships: Ishtar, Rokh, Drake, Dominix, Maelstrom
===Serpentis Gate===
4x Frigate (Guardian Veteran) **Web/Scram**
4x Battlecruiser (Corelatis Captain Sentry)
4x Battleship (Core Rear Admiral)
===Guristas Gate===
2x Cruiser (Dire Pithum Eraser/Dire Pithum Abolisher)
3x Battleship (Pith Eliminator/Pith Extinguisher)
Ships will leash back after 30-40km.
==Group 1: 7km==
Aggro at warp in
3x Frigate (Guardian Veteran) **Web/Scram**
1x Battlecruiser (Corelatis Captain Sentry)
2x Battleship (Core Rear Admiral/Core Flotilla Admiral)
==Group 2: 25km==
Aggro at warp in
1x Cruiser (Angel Spy)
==Group 3: 25-30km==
2x Frigate (Guardian Veteran) **Web/Scram**
4x Battleship (Core Commadore/Core Baron)
==Group 4: 25-30km==
Bottom Group
3x Frigate (Guardian Veteran) **Web/Scram**
1x Battlecruiser (Corelatis High Captain)
3x Battleship (Core Rear Admiral/Core Port Admiral)
If drones get aggro, recalling them seems to reset this group.
==Group 1: 5km==
Aggro at warp in
3x Battlecruiser (Corelatis High Captain/Corelatis Captain Sentry)
3x Battleship (Core Rear Admiral)
==Group 2: 5-10km==
Distance aggro under 5km
3x Battleship (Core Rear Admiral/Core Vice Admiral/Core Flotilla Admiral) **Sensor Damp**
==Group 3: 5-10km==
Distance aggro under 5km
3x Battlecruiser (Corelatis Squad Leader/Corelatis Wing Leader)
1x Battleship (Core Vice Admiral) **Sensor Damp**
==Group 4: 5-10km==
Distance aggro under 5km
3x Destroyer (Corelior Trooper/Corelior Soldier)
2x Battleship (Core Commadore/Core Port Admiral)
Deletions:
Recommended ships: Ishtar, Rokh, Drake, Dominix


Revision [4180]

Edited on 2009-04-28 19:01:34 by WolfBiss [corrected Grammar]
Additions:
You will stop in the middle of 4 groups. Great for short range weapons. No web/scramblers. Aggro from one group. If you shoot only the aggroed Group, you won't get stageaggro. After finishing the first group take a NPC near the gate and you will get aggro from the next group and so on. There's a damaged Heron in the middle as a spawn container. Open it, and grab 20 "ships crew" when you have destroyed close to everything.
Deletions:
You will stop in the middle of 4 groups. Great for short range weapons. No web/scramblers. Aggro from one group. If you shoot only the aggroed Goup, you won't get stageaggro. After finishing the first group take a NPC near the gate and you will get aggro from the next group and so on. There's a damaged Heron in the middle as a spawn container. Open it, and grab 20 "ships crew" when you have destroyed close to everything.


Revision [4179]

Edited on 2009-04-28 19:01:11 by WolfBiss [corrected wrong info about "stageaggro" in pocket2]
Additions:
You will stop in the middle of 4 groups. Great for short range weapons. No web/scramblers. Aggro from one group. If you shoot only the aggroed Goup, you won't get stageaggro. After finishing the first group take a NPC near the gate and you will get aggro from the next group and so on. There's a damaged Heron in the middle as a spawn container. Open it, and grab 20 "ships crew" when you have destroyed close to everything.
Deletions:
You will stop in the middle of 4 groups. Great for short range weapons. No web/scramblers. Aggro from one group. If you shoot now, you will get stageaggro. Don't shoot until you are 40km-60km away (AB is recommended). Then shoot only at the group that is shooting at you. After finishing the first group take a NPC near the gate and you will get aggro from the next group and so on. There's a damaged Heron in the middle as a spawn container. Open it, and grab 20 "ships crew" when you have destroyed close to everything.


Revision [2671]

Edited on 2008-10-25 15:46:13 by RilWar [Changed High Value Overseer from dropping Vindi BP to Faction BP]
Additions:
- The highest bounty might drop a Serpentis Blueprint.
Deletions:
- The highest bounty might drop a vindicator blueprint.


Revision [2038]

Edited on 2008-08-29 04:31:59 by KandrewDorak [Updated minimum bounty on overseer]
Additions:
- After a certain amount of time a Serpentis Overseer will spawn. The overseer has a value of between 487,500 and 4,875,000 ISK.
Don't wait for the overseer just warp out once serpentis room one is clear. then go and clear out the Gurista Pirates and finish the serpentis room 2. The overseer will be there once you return to serpentis room 1
Deletions:
- After a certain amount of time a Serpentis Overseer will spawn. The overseer has a value of between 750,000 and 4,875,000 ISK.
Dont wait for the overseer just warp out once serpentis room one is clear. then go and clear out the Gurista Pirates and finish the serpentis room 2. The overseer will be there once you return to serpentis room 1


Revision [1973]

Edited on 2008-08-12 15:18:33 by TheHeretic [Updated minimum bounty on overseer]
Additions:
2x Gurista spy's (Web / Scram)
Deletions:
There are webifiers and scramblers present.


Revision [1507]

Edited on 2008-07-03 15:21:59 by StarStriker [Added empty line between chapters]

No Differences

Revision [1506]

Edited on 2008-07-03 15:21:03 by StarStriker [Corrected grammatic errors]
Additions:
Faction: Serpentis & Guristas Pirates. Serpentis in the last pocket.
The guristas/pith ships will aggro your drones after a while if they haven't aggroed anything else.
Deletions:
Faction: Serpentis & Gurista Pirates. Serpentis in the last pocket.
The gurista/pith ships will aggro your drones after a while if they haven't aggroed anything else.


Revision [1316]

Edited on 2008-06-21 15:15:27 by CrawLer [Corrected grammatic errors]
Additions:
Dont wait for the overseer just warp out once serpentis room one is clear. then go and clear out the Gurista Pirates and finish the serpentis room 2. The overseer will be there once you return to serpentis room 1
Deletions:
Dont wait for the overseer just warp out once serpentis room one is clear. then go and clear out the Gurista Pirates and finish finish serpentis room 2. The overseer will be there once you return to serpentis room 1


Revision [1315]

Edited on 2008-06-21 15:14:48 by CrawLer [added help that makes waiting pointless, for getting the overseer]
Additions:
- The overseer doesnt agro until you get close
Dont wait for the overseer just warp out once serpentis room one is clear. then go and clear out the Gurista Pirates and finish finish serpentis room 2. The overseer will be there once you return to serpentis room 1
Deletions:
- The overseer doesnt agro so there is time to get close and web him


Revision [1314]

Edited on 2008-06-21 10:23:55 by CrawLer [infomation about the over seers agro was added]
Additions:
- The overseer doesnt agro so there is time to get close and web him


Revision [1249]

Edited on 2008-06-18 18:21:56 by MariaEpiconthe [added recommended ship]
Additions:
Recommended ships: Ishtar, Rokh, Drake, Dominix
Deletions:
Recommended ships: Ishtar, Rokh, Drake
Completed in: Dominix (DR: Middle) (Peter Tjordenskiold)


Revision [1247]

Edited on 2008-06-18 13:05:52 by PeterTjordenskiold [added recommended ship]
Additions:
Completed in: Dominix (DR: Middle) (Peter Tjordenskiold)
You will stop in the middle of 4 groups. Great for short range weapons. No web/scramblers. Aggro from one group. If you shoot now, you will get stageaggro. Don't shoot until you are 40km-60km away (AB is recommended). Then shoot only at the group that is shooting at you. After finishing the first group take a NPC near the gate and you will get aggro from the next group and so on. There's a damaged Heron in the middle as a spawn container. Open it, and grab 20 "ships crew" when you have destroyed close to everything.
Deletions:
You will stop in the middle of 4 groups. Great for short range weapons. No web/scramblers. Aggro from one group. If you shoot now, you will get stageaggro. Don't shoot until you are 40km-60km away (AB is recommended). Then shoot only at the group that is shooting at you. After finishing the first group take a ship near the gate and you will get aggro from the next group. There's a damaged Heron in the middle as a spawn container. Open it, and grab 20 "ships crew" when you have destroyed close to everything.


Revision [1246]

Edited on 2008-06-18 13:02:40 by PeterTjordenskiold [added recommended ship]
Additions:
You will stop in the middle of 4 groups. Great for short range weapons. No web/scramblers. Aggro from one group. If you shoot now, you will get stageaggro. Don't shoot until you are 40km-60km away (AB is recommended). Then shoot only at the group that is shooting at you. After finishing the first group take a ship near the gate and you will get aggro from the next group. There's a damaged Heron in the middle as a spawn container. Open it, and grab 20 "ships crew" when you have destroyed close to everything.
Deletions:
Aggro from everything. No web/scramblers. There's a damaged Heron in the middle as a spawn container. Open it, and grab 20 "ships crew" when you have destroyed close to everything.


Revision [1010]

Edited on 2008-06-06 11:33:51 by AmPata [added recommended ship]
Additions:
The ships are sitting 100km away from their gates, you better have some long range hitting ship or a fast one.


Revision [879]

The oldest known version of this page was created on 2008-05-31 19:59:24 by ChepeNolon [added recommended ship]
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki